OUYA: The first Android gaming console
When I joined OUYA they had already been in business for quite some time.
OUYA Development was funded via Kickstarter, raising $8.5 million and becoming the website's fifth-highest earning project in its history at the time.
There were a few Ux and UI issues that needed immediate attention, like wrong treatment on UI elements that made usability rather difficult and dead-ends when it came to easy content discovery. I designed the “Abominable Snowman” release which got raving reviews online, however the company had been suffering for a while and unfortunately had to shut down operations.
Connecting Game Studios & Users
I designed easily-discoverable Game Studio pages, which showcased the game creators and information on their studios, something that gamers longed for, as they are the fans of these games.
The page also featured exclusive videos and content by the studios and it helped unite the gamers with their favorite game creators.
User Profiles: Achievements & Awards
In an effort to keep users on the console and playing games that they might have already completed, I designed a profile page where the users can see the completion percentage of any title they have played and encouraged completion and awarded Experience Points (XP) and special trophies for tasks completed in-game.
Design embraced by the users: best feeling ever!
Here is one of many online reviews of the “Abominable Snowman” update, which was my redesign and I was incredibly happy that it was received so well by so many users, many of which started using the console again after having given up on it.